Home » Calculators » Commercial & Technical Textiles » Commercial Costing & Advanced Textiles » Ballistic Fabric Energy Absorption Estimator
Jump to a calculator 618 tools

Advanced Textiles

Ballistic Fabric Energy Absorption Estimator

Put this calculator on your own site

Paste this where you want the calculator to appear. It works on any site — WordPress, Squarespace, Webflow, Ghost or plain HTML — and needs no JavaScript of yours. It carries a link back here, which is the only thing we ask for it.

See what it looks like

Energy scales with the square of velocity, so a 10% faster round carries 21% more energy.

Threat Projectile
g
m/s
Pack Armour construction
no.
g/m²

Projectile Kinetic Energy

— J

Energy the pack must absorb

Pack Performance

Specific Energy Absorption
— J·m²/kg
Energy per Layer
— J
Pack Areal Density
— kg/m²
Projectile Momentum
— kg·m/s

This is an energy budget, not a V50 prediction. Actual defeat depends on yarn tenacity, weave, backing and obliquity, and must be established by live fire to the relevant standard.

Using this calculator

About the Ballistic Fabric Energy Absorption Estimator

The formula

This is the expression the tool evaluates. Every term is named underneath, with the unit it must be supplied in.

Projectile Kinetic Energy
kineticEnergy = f( projectileMass, velocity, layers, arealDensityPerLayer )

Each input feeds the expression evaluated in the browser; the symbol table below names every term and its unit.

Symbols used above
SymbolStands forUnit
projectileMassProjectile Massg
velocityImpact Velocitym/s
layersNumber of Layersno.
arealDensityPerLayerAreal Density per Layerg/m²
kineticEnergyProjectile Kinetic EnergyJ
specificEnergyAbsorptionSpecific Energy AbsorptionJ·m²/kg
energyPerLayerEnergy per LayerJ
arealDensityTotalPack Areal Densitykg/m²
momentumProjectile Momentumkg·m/s

How the result is derived

Step by step, from the values you type to the figure on screen.

  1. The 4 inputs are read from the form on every keystroke: Projectile Mass, Impact Velocity, Number of Layers and Areal Density per Layer.
  2. Each value is checked against the accepted range in the input table below. A value outside its range stops the calculation rather than producing a misleading figure — the results blank out and a message appears.
  3. The validated values are substituted into the expression above, which resolves Projectile Kinetic Energy together with every supporting figure in one pass — no value is carried over from a previous entry.
  4. The supporting outputs — Specific Energy Absorption, Energy per Layer, Pack Areal Density and Projectile Momentum — come from the same pass, so they always describe the same case as the headline figure.
  5. Results are rounded for display only. The full-precision value is used throughout the chain, so reading a rounded intermediate figure back into the tool by hand can shift the last digit.

What each input means

Where to read each value on the floor, the unit it must be in, and the range the tool accepts.

InputUnitAccepted rangeDefaultWhat it means
Projectile Massg0.1 to 100 g8
Impact Velocitym/s10 to 2000 m/s425
Number of Layersno.1 to 200 no.24
Areal Density per Layerg/m²10 to 1000 g/m²200

What the tool returns

The headline figure and every supporting value it is built from.

OutputUnitWhat it tells you
Projectile Kinetic Energy (headline result)JEnergy the pack must absorb
Specific Energy AbsorptionJ·m²/kg
Energy per LayerJ
Pack Areal Densitykg/m²
Projectile Momentumkg·m/s

Worked example

Given

Projectile Mass
8 g
Impact Velocity
425 m/s
Number of Layers
24 no.
Areal Density per Layer
200 g/m²

The tool loads with this case already solved — the Projectile Kinetic Energy shown above is its answer. Change one value and the difference from this baseline is the sensitivity of the result to that variable.

How to use it

  1. Work through the input groups in order — Threat and Pack. The defaults are a realistic case, so you can change one value at a time and watch what moves.
  2. There is no calculate button. Every figure recalculates as you type or drag, which is what makes this usable for a what-if sweep rather than a single answer.
  3. Read Projectile Kinetic Energy in the dark results panel — that is the headline figure, expressed in J.
  4. Check the supporting rows underneath (Specific Energy Absorption, Energy per Layer, Pack Areal Density and Projectile Momentum) before acting on the headline — they are where an implausible input usually shows itself first.
  5. Reset to defaults returns every field to the reference case, which is the quickest way to check whether a surprising result came from the tool or from an input you had changed earlier.

Where this is used

  • Process planning — establishing Projectile Kinetic Energy before a trial is booked, so machine time and material in Commercial Costing & Advanced Textiles are committed against a calculated figure rather than an estimate.
  • Costing and quotation — Projectile Kinetic Energy is an input to the cost sheet, and quoting from a worked number rather than a remembered one is what keeps a margin intact.
  • Troubleshooting — when the floor result drifts from plan, entering the measured values (starting with Projectile Mass) shows how much of the gap in Projectile Kinetic Energy each variable explains.
  • Teaching and study — the accepted ranges bracket normal Commercial Costing & Advanced Textiles practice, so moving one variable at a time shows the shape of the relationship rather than a single answer.

Assumptions and limits

  • This is an energy budget, not a V50 prediction. Actual defeat depends on yarn tenacity, weave, backing and obliquity, and must be established by live fire to the relevant standard.
  • Every input is bounded to the range normal practice occupies (Projectile Mass 0.1 to 100 g, Impact Velocity 10 to 2000 m/s and Number of Layers 1 to 200 no., and so on for the rest). Those bounds are guard rails against typing errors, not a claim that the formula fails one unit outside them.
  • The calculation is deterministic: the same inputs always give the same result. It carries no allowance for machine condition, operator skill, ambient conditions or lot-to-lot material variation unless an input above explicitly represents one.
  • Nothing is sent anywhere. The maths runs in your browser, so the numbers you type never leave the page.

Questions people ask

What do I need to know before using the Ballistic Fabric Energy Absorption Estimator?

Have these to hand: Projectile Mass, Impact Velocity, Number of Layers and Areal Density per Layer. With those entered, the tool returns Projectile Kinetic Energy immediately.

What exactly is Projectile Kinetic Energy?

Energy the pack must absorb. It is reported in J. It is derived from Projectile Mass, Impact Velocity, Number of Layers and Areal Density per Layer, and is the figure the rest of the Commercial Costing & Advanced Textiles calculation is built around.

Which units does this calculator expect?

Enter Projectile Mass in g, Impact Velocity in m/s, Number of Layers in no. and Areal Density per Layer in g/m². Mixing unit systems is the most common cause of a result that looks an order of magnitude wrong — convert before typing, not after reading.

What are the other figures under the main result?

They are the intermediate quantities the calculation passes through: Specific Energy Absorption, Energy per Layer, Pack Areal Density and Projectile Momentum. They are shown because a headline number nobody can trace is a number nobody trusts — checking them against your own expectation is the fastest way to confirm the inputs were read as you intended.

Can I rely on this for a production decision?

This is an energy budget, not a V50 prediction. Actual defeat depends on yarn tenacity, weave, backing and obliquity, and must be established by live fire to the relevant standard. Treat the output as an engineering estimate that narrows the trial window, not as a substitute for the trial.

Scroll to Top